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The YS Complete Guide To Driving Games
Published in the Nov 1990 YS59 issue
World Of Spectrum links for:
 4x4 Off-Road Racing   ATV Simulator   American Turbo King   Championship Sprint   Chase HQ   Chequered Flag   Enduro Racer   Hard Drivin'   OutRun   Rally Simulator   Rallycross Simulator   Scalextric   Super Hang On   Super Stock Car   TT Racer   The Duel: Test Drive II   Twin Turbo V8 
Tipshop links for:
 4x4 Off-Road Racing   ATV Simulator   American Turbo King   Championship Sprint   Chase HQ   Chequered Flag   Enduro Racer   Hard Drivin'   OutRun   Rally Simulator   Rallycross Simulator   Scalextric   Super Hang On   Super Stock Car   TT Racer   The Duel: Test Drive II   Twin Turbo V8 
YS Scan It's strange but true - normally courteous YS readers tend to turn into homicidal maniacs once they get behind the wheel of a Spectrum. We sent JONATHAN DAVIES, who still hasn't managed to get that wretched helmet off, to find out why.
    It's an expensive business, driving. Not only do you have to hand out piles of dosh to actually get a car, but there are loads of 'hidden costs' thrown into the 'bargain' too. For a start, you've got to get it insured (in case you crash), which means serious sponds for your average Spectrum owner. Then there's road tax, servicing, MOTs, petrol, all sorts of things. And, if you want to keep up with the latest fashions, you'll want to purchase a few 'extras' as well, ranging from simple '-TURBO-' stickers for the back window to alloys, buckets and twin cams. And they all mean spending lots and lots of money.
    So, wouldn't it be nice if you could get your Spectrum to sort of 'pretend' it was a car, allowing you to zoom about to your heart's content for minimal outlay? Well, actually you can! Yes, all you need to do is get a suitable driving game, load it up and you've got yourself a set of wheels. It'll be almost exactly the same as driving a real car except that you can crash as much as you like without having to worry about repair costs. And you'll be able to choose from all the latest posh sports cars like Porsches, Ferraris and Lotuses and drive them as far and as fast as you like without having to splash out on a drop of petrol! (In fact, because driving games are so much cheaper and more practical than real cars, it is predicted that by the year 2012 the motorcar will have become obsolete, replaced by the driving game.)
    The only trouble with all this is that it's a bit hard to pick up girls with a 48K Spectrum.
    
JUST WHAT, EXACTLY, IS A DRIVING GAME?
Mmm, knew we'd have to get round to this sometime. Well, I've had a think and come, up with the following spec...
  • It's got to have either a car, a motorbike or a lorry in it.
  • That means no bicycles, boats, jet-skis, tanks or anything like that.
  • And no skateboards either. They're crap.

Seems simple enough. It means we're including Grand Prix-type games (where you just race against other cars) and shooting ones (where you zap them) but not similar-looking ones that don't have cars, bikes or lorries in (like boat ones). Okay?
    Phew. I never thought it would be quite so easy.
    
SO HOW ABOUT THINGS LIKE ARMY MOVES?
Oh cripes. Look, just shurrup, will you, whoever you are. No, Army Moves is out, I'm afraid. It's rubbish anyway.
    So let's take a look at a few examples, eh? It's worth noting that, where driving games are concerned, the ratio of crap ones to good ones is a lot higher than with other types of game (apart from football games, of course). So you can't be too careful.
    
THE FIRST EVER DRIVING GAME
Despite a sore knee and a terrible fear of the dark, I crouched down in the murkiest corner of the shed to browse through my collection of cardboard-boxed archives. And did I come up with anything? Well, not really. Certainly nothing very interesting in the driving games department. I was hoping to turn up some really ropey-looking Basic game from about 1982, but the best I could come up with was Chequered Flag, a Sinclair game that came out a year later. It's quite good actually - a bit like Pole Position without any other cars to race against. We'll give it a thorough going-over later, but in the meantime I'll stick my neck out and say Chequered Flag was the first commercial driving game.
    
Ratings:
The Normal Ratings System? You don't want that old thing. No sir, over here we have the brand-new top-of-the-range 1990 model. It's turbo-charged, fuel-injected, 16-valve, super-cooled and has a full X-pack (with droop snoot). And spots. You'll be doing yourself a favour.
Drive: It's no good having a driving game that seems to be simulating a horse and cart or something. You want real power, a feeling of being at one with the road and all that sort of thing. Control responses, speed etc. Are all taken into account here.
Visibility: Assuming you remember to clean all the dead leaves and bird turds off the windscreen before you set out, what's the view like? A thinly-veiled graphics category, in other words, but jolly important all the same.
Roadholding: It may seem to have everything, but once you've set off, and you've been on the road for a while, do you relish every second that you're behind the wheel? Or do you want to keep stopping at the services? Or perhaps you'd rather just take the bus instead, eh?
First-Off-At-The-Lights Factor: A competitive edge is most important where driving's concerned, both in real life and on the Speccy. So do the other cars put up a decent fight, or do they just seem to be part of the scenery (if, indeed, there is any)?
    
LOOKING-AT-IT-FROM-ON-TOP ONES
Kicking off, these are the ones where you get a bird's-eye view of the course and see your car as a little blob hammering round the track (which may scroll if it doesn't all fit onto the screen at once). The basic idea takes its cue from a vintage coin-op called Super Sprint, and you can sometimes get anything up to 29 players on the screen at one time (giving them the edge where competitiveness is concerned). They do tend to lose out graphically though, as there isn't much scope for scrolling 3D roads etc.
    
LOOKING-AT-IT-FROM-THE-SIDE ONES
We're heading into dicey territory here, as we could start wobbling on about scrolling shoot-'em-ups if we're not careful. They do generally scroll however, but they're a bit weird as you don't actually have to worry about steering. All you really have to do is get the speed right when going over ramps and maybe launch the odd missile now and again. Motorbikes, rather than cars, tend to feature prominently in this sort of game, which seems reasonable enough as they look a bit thin when viewed from the rear. One thing we've got to be careful of here is bicycles - they seem to crop up in these rather a lot and, as we already know, they don't count.
    
LOOKING-AT-IT-FROM-BEHIND ONES
These are the most common by 'miles' (yuk yuk), being those games where you see your car on the screen in front of you from a position behind and slightly above it, and with the road coming towards you in 3D. They all started in the arcades with stuff like Pole Position and moved onto the Speccy via Chequered Flag and later things like Outrun. And, of course, there was the classic Road Race in '87. They're generally good fun, but can be a bit samey and tend to be just a case of pressing Left and Right at suitable moments. And an element of violence tends to creep in - you often get a gun or something mounted on your car to bag other vehicles with.
    
THE OTHERS
With a theme as wide ranging as 'driving' we're bound to come across one or two miscreants that don't really fit into any of the previous categories (the scamps). Well, I have anyway. First of all there are ones like Hard Drivin' and Stunt Car Racer where you get a 3D view out of the window. Then there are the vertically-scrolling ones such as LED Storm which are really a cross between looking-at-it-from-behind ones and looking-at-it-from-the-top ones. And there are boring 'management' ones like Grand Prix. Best forgotten, those.
    
Chequered Flag
Psion

So here we are. The official First-Ever Driving Game. So what's it like then? Well, it's one of those where you get the view from the driver's seat as you race round the track (with a choice of things like 'Micro Drive' and 'Psion Park' as well as genuine ones like Silverstone) in your McFaster Special (or Psion Pegasus or Ferrati Turbo). There are obstacles to avoid, like oil, glass and water, but not much in the way of competition from other cars. In fact there aren't any other cars at all. It's just you out there, and it gets damned lonely at times. All you can do is race against the clock, trying to beat your lap record. On the plus side, the car handles extremely well considering its vintage, and the road is one of the best around (although there are no hills). There are gears to fiddle about with if you choose the second or third car, and there's a great crash effect too. (Even better than the one in Flight Simulation.)
    A good first attempt then, but it won't hold your attention for long.
    
64° Drive: 74 Visibility: 59
Roadholding: 63 First-Off-At-The-Lights Factor: 46

    

The Duel: Test Drive II
Accolade

Accolade seem quite keen on driving games, don't they? Which is a bit of a shame, as they're nearly always crap. At least, on the Spectrum they are. On things like the PC they're a lot better, and that's where Test Drive first cropped up. The Spectrum conversion is a cut-down version and, predictably, it's rubbish. The graphics are hopeless, for a start. They're all sorts of horrible colours, and there are only about two different things to see. And they give no impression of 'speed' at all (but a superb impression of 'slowness'). You're supposed to be driving either a Porsche or a Ferrari, you see, but the graphics make it seem more like a Number 29 bus. The idea is that you're meant to be racing against another chap, who's controlled by the computer, and at the same time being chased by a police car. Er, what else is crap about it? Oh yes, the collision detection. It's useless! If another car so much as appears on the screen you crash into it. In other words, it's chronic. And with so many others to see, lets waste no more time on it.
    
48° Drive: 38 Visibility: 40
Roadholding: 52 First-Off-At-The-Lights Factor: 48

    

Super Hang On
Electric Dreams

This one did rather well when it first came out, I seem to remember. It's a very motorbikey sort of game where you've got to race against lots of other bikes round a series of courses. And it's these courses that are the key to the whole thing - they're brill! There are huge hills which you climb up and then plummet down the other side of, and there are even (I seem to remember) hills combined with corners which are particularly disconcerting. Your bike is nice too. It's multi-coloured and leans over superbly on corners. What else? Your fellow riders are pretty hard to beat, which helps. And that's about it really.
    All in all, then, a straight-forward but beautifully executed bike game with a really nice 'feel' to it. In fact, it's probably the best racing game around.
    
91° Drive: 91 Visibility: 83
Roadholding: 92 First-Off-At-The-Lights Factor: 85

    

4x4 Off-Road Racing
Epyx

It's a bit American-looking, this one. And that means that you can't just hop into your vehicle and hit the road. Oh no. First you've got to walk your driver between two shops and buy all the bits and pieces you'll need along the way. These include fuel, maps, spare parts and any luxury extras that may tickle your fancy. You get to choose the terrain you'll be racing across as well and this ranges from deserts to icy places. If it is American (I'm not too sure), this would account for the terribleness of the graphics. The sprites are weedy-looking things, and the choice of colours is appalling. On the other hand they are extremely fast, and this gives the game the edge over quite a few others. You get a great driving feeling, especially when you hit a bump in the road and go flying up into the air. The courses are nicely designed as well, and have novel obstacles such as sticky mud to get through.
    4x4 is a bit too scruffy to get complete recommendation, but it's surprisingly good fun and has plenty going for it.
    
72° Drive: 80 Visibility: 53
Roadholding: 71 First-Off-At-The-Lights Factor: 65

    

TT Racer
Digital Integration

This one appeared ages ago, produced by a company that's better known for its flight sims. And, to tell the truth, it looks a lot more like a flight sim than a driving game. You're on a motorbike, racing against lots of other motorbikes, but rather than the usual view from behind the bike you get an over-the-handlebars job. This means that when you lean over round a corner the handlebars stay horizontal while the horizon tilts over, and when you pull a wheelie the horizon wobbles up and down. It's a bit hard to explain, but think of flight sims and you should get the general drift. This gives it a very realistic feel, which is helped by having lots of gears and dials to worry about. There are loads of other complexities, like an ability to connect lots of Spectrums together and get them to race against each other, not to mention hundreds of options to adjust various things.
    Being a bit on the realistic side, TT Racer isn't the easiest of games to get to grips with though. You'll start off wobbling about all over the place, and may well end up doing it too. But if you do get the hang of it this is a top-notch bike game that makes up for in simulationiness what it lacks in playability.
    
83° Drive: 82 Visibility: 69
Roadholding: 85 First-Off-At-The-Lights Factor: 90

    

OutRun
US Gold

Here's a controversial one. When I reviewed it ages ago I thought it was quite good, while everyone else thought it was utter tosh. In fact, it's quite surprising that I'm still doing reviews today. So let's be diplomatic, and say that it's 'aged' quite a lot. The idea, as you'll know if you've seen the arcade version, is to drive along a series of roads getting to the end of each one within a time limit. Not too thrilling, you might think. But the success of the coin-op lay in its corkingly fast graphics and hydraulic cabinet, neither of which have made it to the Spectrum. It looks okay in stills, sure, but everything moves horribly slowly, especially when you go into one of the tunnel things. And the multiload really doesn't help at all. There are some nice 128K tunes though.
    It's not quite as bad as most people said, just a bit of a let-down after the fabby coin-op. The sequel, Turbo OutRun, is a bit better, so take a gander at that instead.
    
61° Drive: 55 Visibility: 69
Roadholding: 70 First-Off-At-The-Lights Factor: 45

    

Championship Sprint
Electric Dreams

This is the sequel to Super Sprint, which just happens to have been the first-ever looking-at-it-from-the-top driving game. (Or it would have been if everyone hadn't done rip-offs before Electric Dreams got the official version out.) This means there are four little cars driving round a series of courses, up to two of which can be controlled by players. Four would have been nice, and perfectly possible. There are spanners to collect which allow you to choose add-ons at the end of the race if you pick up enough. So far so good, but surely there's more to it than this? And indeed there is. Sprint cunningly incorporates a course editor with which you can build up your own custom courses, laden with chicanes, bridges and nasty corners. What fun, eh? So really it's just a plain, ordinary looking-at-it-from-the-top one with a bit of extra pizazz. I used to find them fun, but not any more. Sigh. It's better with a friend, but not much.
    
69° Drive: 65 Visibility: 40
Roadholding: 71 First-Off-At-The-Lights Factor: 78

    

Scalextric
Virgin

Did you have Scalextric when you were a kid? Me, I was lucky to get a clip round the ear. I remember gazing enviously at other people's lengths of black plastic, hoping that one day I'd be able to get one of my own, someday. Unfortunately I haven't yet, as Virgin's attempt at a conversion is yet another driving letdown. To be sure, you can assemble tracks from an unlimited selection of pieces without having to worry about running out of left-hand bends. But once you get down to the racing bit you find that you've wasted your time. It's a two-player looking-at-it-from-behind game, with the screen split between the two players. Clever stuff, but unfortunately the graphical content is minimal and there's not really much to the driving either. One major problem is that once someone's got into the lead he's virtually guaranteed to be the winner as long as both players keep their foot to the floor all the way round. Very boring indeed.
    So it's not much cop then.
    
51° Drive: 51 Visibility: 31
Roadholding: 41 First-Off-At-The-Lights Factor: 61

    

Chase HQ
Ocean

Crikey, this one's good. On the face of it it's just another looking-at-it-from-behind game, and a blatant attempt to knock OutRun off its rather wobbly perch. In actual fact though, it's a conversion of a fabulous coin-op and rates as one of the best driving games on the Speccy. Actually, it probably is the best. What you've got to do, you see, is pursue various criminals around in your car. Having caught up with them you get a neat animated sequence where your co-driver leans out of the window and sticks on the flashing light, and then it's time to run the other guy off the road by bashing into him.
    So why's it so good? Well, the main thing is that it's been properly programmed - speed and playability haven't been sacrificed for the sake of the graphics (which are really rather good). And. Um, that's about it. It's just very, very good. Do get yourself a copy.
    
93° Drive: 93 Visibility: 89
Roadholding: 92 First-Off-At-The-Lights Factor: 90

    

Enduro Racer
Ocean

This looks a bit like Super Hang On, but there are a few key differences. First of all it's a bit older. Second of all it's more of a beat-the-clock game than a racing one. And third of all it's not quite so good. Oh, and fourth of all there are obstacles on the road.
    Right, let's clarify that a bit. There are other riders, but you can't race against them as they're a bit weird. Huh? Well, although there are only about six or so of them on the starting grid with you, after you've burned them all off you still keep overtaking stray bikes further down the track. This is a frequent occurrence in driving games, and seems mighty peculiar. And the obstacles consist of stones and rivers in the middle of the road with logs in front of them. The trick here is to pull a wheelie just before hitting the log, causing you to jump over it and clear the obstacles. On Level Two there are also oncoming lorries to worry about.
    Considering its age, Enduro Racer is very impressive indeed. There's plenty of attention to detail and everything is just about right. It gets a bit easy after a while though.
    
85° Drive: 83 Visibility: 86
Roadholding: 79 First-Off-At-The-Lights Factor: 66

    

Hard Drivin'
Domark

If you haven't heard of this one you must be... erm, well, I'm sure you've got your reasons. It's an extremely famous coin-op conversion of a game that wowed 'em all in the arcades (most of them, anyway) with its solid 3D graphics and unnerving realism. Playing the arcade original is more or less just like driving a real car, with gears, a clutch and a proper steering wheel. There's a choice of speed or stunt track, the latter featuring a loop-the-loop and a drawbridge. And it really is brilliant fun.
    So how does the Spectrum version measure up? Okayish, on the whole. The graphics are just about 'there', although they're a bit jerky and tend to start falling apart at crucial moments. And the car handles quite well too, allowing for the limitations of a joystick. The snag is that, when you get down to it, Hard Drivin' isn't such a great game. It's a good 5Op's worth in the arcade if you only play it a couple of times, but when you get to load it up on the Speccy it loses its appeal astonishingly quickly. All the same, it's the state-of-the-art where driving games are concerned, and a great feat of programming.
    
84° Drive: 70 Visibility: 91
Roadholding: 67 First-Off-At-The-Lights Factor: 81

    

Rallycross Simulator
CodeMasters

It's a scrolling looking-at-it-from-the-top game, this, and that's about all there is to say about it. It's neatly put together, but very flimsy and not terribly playable. The main problem is that it uses Up, Down, Left and Right keys rather than the rotation system we've got used to with this sort of thing, making it fiddly to get to grips with. Grand Prix Simulator, an older Codies game, is a lot better.
    
70° Drive: 59 Visibility: 65
Roadholding: 71 First-Off-At-The-Lights Factor: 75

    

Rally Simulator
Zeppelin

This is almost identical to the one above.
    
69° Drive: 59 Visibility: 60
Roadholding: 70 First-Off-At-The-Lights Factor: 75

    

American Turbo King
Mastertronic

This is a vertically-scrolling driving game where you've got to negotiate various obstacles and shoot things. Quite frankly, it's crap. The car is virtually impossible to control (even worse if you try it with the Magnum Lightphaser), there's nothing to hold your attention and the whole thing just doesn't work. Yuck.
    
51° Drive: 40 Visibility: 74
Roadholding: 38 First-Off-At-The-Lights Factor: 50

    

ATV Simulator
CodeMasters

Hurray! One of the best bargains ever, ATV Sim sees you and a chum sitting astride a four-wheel bike thing, lurching over a set of courses. The trick is to drive flat out all the way, but pull wheelies and do jumps when necessary so you don't come a cropper at obstacles. It's intensely competitive but gets frustratingly difficult on higher levels (when you start getting attacked by birds and things). A must.
    
90° Drive: 90 Visibility: 79
Roadholding: 91 First-Off-At-The-Lights Factor: 92

    

Super Stock Car
Mastertronic

This is pretty identical to Rallycross Sim and Rally Sim too. Only it's the worst of the three, with awful controls and cars that are far too big and unmanoeuvrable to drive properly. By all means take a peek at the first two, but 'steer' clear of this one.
    
43° Drive: 45 Visibility: 58
Roadholding: 38 First-Off-At-The-Lights Factor: 55

    

Twin Turbo V8
CodeMasters

One of the few looking-at-it-from-behind bargains and a complete waste of time. The road weaves about quite well, but the graphics are awful and there's nothing to do apart from moving left and right and laughing a lot. It's crap.
    
45° Drive: 59 Visibility: 60
Roadholding: 70 First-Off-At-The-Lights Factor: 75

    

TEN SIGNS THAT HE'S A CRAP DRIVER

1.He drives round with his foglamps on all the time.
2. He wheelspins every time he pulls away.
3. He drives 3mm from the car in front, and as far to the right as possible ready to overtake.
4. He's always first off at the lights.
5. He's got an Escort 1600 Sport with all the usual accessories.
6. He always parks on double-yellow lines.
7. His car's heavily battle-damaged.
8. He makes frequent use of his three-tone horn.
9. He keeps revving up the engine at traffic lights for no apparent reason.
10. One of his brake lights doesn't work.

FIVE SIGNS THAT SHE'S A CRAP DRIVER

1. She's driving a Mini.
2. She's got a Garfield stuck to her back window.
3. Simon Bates is blaring out and the Our Tune 'theme music' has just started up.
4. There's another girl with exactly the same style haircut sitting next to her in the passenger seat.
5. She's driving a Porsche.

AN INTERVIEW WITH ANDY 'STREETHAWK' OUNSTED

Few people would have guessed that YS had its own resident driving expert. We certainly didn't until our Design Asst told us so.
    "So, you've got a motorbike, have you, Andy?"
    "Yeah, I've got a bike. And call me 'Streethawk'. All my friends do."
    "Right. So, Andy..."
    "Streethawk."
    "Er, Streethawk, what sort is it exactly?"
    "It's a Yamaha or something, I think. It's well hard. It shifts."
    "Does it really?"
    "Yeah. It'll burn off anything."
    "Terrific. Could we have a look at it, do you think?"
    "Er, no. I didn't bring it in today."
    "Oh? Why not?"
    "It, um, wouldn't start. I had to get the bus instead."
    

EVERY SINGLE DRIVING GAME EVER
(believe that and you'll believe anything)

3D Stock Car Championship/Silverbird
4x4 Off-Road Racing/Epyx
American Turbo King/Mastertronics
APB/Tengen (Domark)
Battlecars/Summit
Beach Buggy Simulator/Silverbird
Buggy Blast/Firebird
Buggy Boy/Elite
Championship Sprint/Activision
Chase HQ/Ocean
Continental Circus/Virgin
Crazy Cars/Titus
Crazy Cars II/Titus
Cycles, The/Accolade
Deathchase/Micromega
Duel - Test Drive II, The/Accolade
Dukes Of Hazard/Elite
Eddie Kidd Jump Challenge/Martech
Enduro/Activision
Enduro Racer/Activision
Fire And Forget/Titus
Formula One Simulator/Mastertronic
Full Throttle/Micromega
Future Bike Simulator/Hi-Tec
Juggernaut/CRL
Grand Prix Circuit/Accolade
Grand Prix Master/Dinamic
Grand Prix Simulator/CodeMasters
Hard Drivin'/Tengen (Domark)
Hot Rod/Activision
International Speedway/Silverbird
Italian Super Car/CodeMasters
Ivan 'Ironman' Stewart/Virgin
Knight Driver/Hewson
Knight Rider/Ocean
Last Duel/US Gold
LED Storm/US Gold
Maze Death/PSS
Motorbike Madness/Mastertronic
Motor Massacre/Gremlin
Nigel Mansell's Grand Prix/Martech
OutRun/US Gold
Overlander/Elite
Pass Your Driving Test/Audiogenic
Pole Position/Atarisoft
Power Drift/Activision
Rally Cross Simulator/CodeMasters
Rally Driver/Alternative
Rally Simulator/Zeppelin
Road Blaster/US Gold
Road Racer/Ocean
Scalextric/Virgin
Speed King II/Mastertronic
Spy Hunter/US Gold
Street Hawk/Ocean
Stunt Bike Simulator/Silverbird
Stunt Car Racer/Microstyle
Super Cycle/US Gold
Super Hang On/Electric Dreams
Super Scramble Simulator/Gremlin
Super Stock Car/Mastertronic
Taxi!/Digital Integration
Techno Cop/Gremlin
Tranz Am/Ultimate
TT Racer/Digital Integration
Turbo Bike/Alternative
Turbo OutRun/US Gold
Twin Turbo V8/CodeMasters
WEC Le Mans/Ocean
Wheelie/Microsphere


    
Many thanks to Softy Nonowt for allowing me to pinch the bulk of this article's text from his archive



YS Cross-references
R
p4x4 Off-Road Racing/EpyxYS40
7
 
p4x4 Off-Road Racing (in Epyx Action)YS49
 
 
p4x4 Off-Road Racing/KixxYS59
60
R
pATV Simulator/CodemastersYS24
8
C
pATV Simulator (in Quattro Power)YS57
UNR
C
pATV Simulator (in Quattro Racers)YS68
UNR
 
pChampionship Sprint/Electric DreamsYS28
FUT
R
pChampionship Sprint/Electric DreamsYS29
6
C
pChampionship Sprint (in Game Set and Match II)YS38
UNR
 
pChampionship Sprint/AlternativeYS60
65
 
pChampionship Sprint (in 4-Most Super Sports)YS90
 
 
pChase HQ/OceanYS41
NEWS
 
pChase HQ/OceanYS46
FUT
P
pChase HQ/OceanYS47
PRE
R
pChase HQ/OceanYS50
94
C
pChase HQ (in Wheels Of Fire)YS60
93
C
pChase HQ (in Power Up)YS66
92
 
pChase HQ/Hit SquadYS73
93
G
pChase HQ (in The YS Official Top 100 Part 4)YS73
No.22
R
pChequered Flag/SinclairYR1
UNR
 
pEnduro Racer/ActivisionYS13
FUT
R
pEnduro Racer/ActivisionYS16
9
C
pEnduro Racer (in Fists 'n' Throttles)YS38
9
r
pEnduro Racer/Hit Squad YS48
86
G
pEnduro Racer (in The YS Official Top 100 Part 3)YS72
No.50
 
pHard Drivin'/DomarkYS47
FUT
 
pHard Drivin'/DomarkYS48
PRE
R
pHard Drivin'/DomarkYS49
90
C
pHard Drivin' (in TNT)YS58
81
C
pHard Drivin' (in Wheels Of Fire)YS60
84
 
pHard Drivin'/Hit SquadYS75
62
P
pOutRun/US GoldYS24
PRE
R
pOutRun/US GoldYS27
8
 
pOutRun/US GoldYS27
NEWS
C
pOutRun (in World Beaters Giants)YS38
UNR
 
pOutRun (in Coin-op Hits)YS49
 
 
pRally Simulator/ZeppelinYS40
7
 
pRally Simulator (in Hit Pack 1)YS78
 
 
pRallycross Simulator/CodemastersYS45
NEWS
 
pScalextric/Leisure GamesYS14
FUT
R
pScalextric/Leisure GeniusYS15
8
 
pSuper Hang On/Electric DreamsYS23
FUT
R
pSuper Hang On/Electric DreamsYS26
8
C
pSuper Hang On (in Game Set and Match II)YS38
UNR
G
pSuper Hang On (in The YS Official Top 100 Part 3)YS72
No.27
 
pSuper Stock Car/MastertronicYS58
69
 
pTT Racer/Digital IntegrationYS7
NEWS
R
pTT Racer/Digital IntegrationYS11
9
 
pThe Duel: Test Drive II/AccoladeYS46
NEWS
 
pThe Duel: Test Drive II/AccoladeYS46
FUT
R
pThe Duel: Test Drive II/AccoladeYS48
52
 
pTwin Turbo V8/CodemastersYS44
81
C
pTwin Turbo V8 (in Quattro Power)YS57
UNR
Some info from Sinclair Infoseek+SPOT*ON

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