"Don't shoot me, I'm
only the piano player."
"Okay, bub, I guess I c'n letcha
go. What's yer name by
the way?.... Richard Clayderman, sir..... Oh
dear, I'm going to have to shoot you after
all." Bang.
Chicago in the thirties wasn't the place to be if
you were a musician.
(What are you blithering on
about? Ed). Especially if you were a violinist.
Encountering a savage bunch of Al Capone's men
on a dimly lit street corner wouldn't have been a
barrel of laughs if the only protection you could
pull from your violin case was. A violin! Lucky
for you then, isn't it, that in this game you're not
playing the part of Nigel Kennedy. The role you are
taking on is that of Detective Elliot: a policeman
with a mission - to boldly go where no man has
gone before, to...
(Wrong mission. Ed). Erm, to
clear Chicago's streets of gangsters and put an end
to the illicit alcohol trading of the Maffiosi
organisations. Phew. Tall order. Let's have a decko
at the game though, come this way, please
Chicago 30s is a monochrome left/right,
right/left scrolling shoot 'em-up, in which the golden
rule is simple. Shoot or be shot. There are no
innocent bystanders hanging around waiting to
collect a stray piece of lead in the spleen, so you
can go spray-crazy with your machine-gun.
The game starts with your Elliot sprite
immediately under attack from all sides, so it's a
good idea to leap onto your belly and let the
mobsters shots fly over your head. In fact it's a
good idea to spend a lot of the game in this
position as you can't be killed (unless you get
sniped at from above, but I'll get back to that in a
minute). However, from this prone position you
can't do much killing yourself, so you have to do
loads of leaping to your feet, loosing off a couple
of shots and jumping to the ground again. The
most dangerous foes are those at windows,
behind crates and on rooftops - they're difficult to
spot most of the time and can shoot downwards at
you and even throw grenades - but they're by no
means impossible to dispose of especially as
you've got grenades yourself. If you get far
enough, the scene fades then regenerates again
and, lo and behold, you're inside a car where
you're safe from the villains' fire (but can still
shoot them. Ha, ha.). The motor doesn't last
forever though, so you soon find yourself
pounding the beat again, but now there's the
added difficulty of the gangsters car to contend
with. It zooms in from the left and can only be
dealt with by lobbing a grenade in its general
direction. Then there's more of the same followed
by more of the same again.
The presentation of the game is brilliant
however - the action takes place on a cinema
screen, with the curtains to either side and, well,
take a look at the screenshot. The audience
represents your lives - each time you lose one,
one of the 'punters' leaves the pictures. Nice
touch. The graphics in
Chicago 30s are very good,
as is the animation and addictiveness, but for my
money the games a bit on the easy side. I get the
feeling that a lot of you will get to see the final
screen far too soon for your money's worth. Still,
it's a nice game to look at. Not load really. Boing.
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