The power is yours! Mindscape
claim that by buying Captain
Planet, "you too can help save
our planet." Don't be fooled
Spec-chums - it's the biggest con since
Tall-Boy Binks got three years for cat-burglary.
Yup. It's time for another good old rant. The
Captain
Planet TV cartoon-with-a-conscience reaped no end of
awards for bringing green issues to the fore. Each
week the Cap, aided by his pre-teen Planeteers and a
whole fleet of registered trademarks, would defeat a
nasty eco-villain while giving a handy environmental
tip. Everything from home recycling to the depletion of
the rain forests was covered in an entertaining and jolly
informative manner. It was all very neat and very
clever. Tragically, the game is a very different bunch of
coconuts. True enough, it makes a big show of being
environmentally concerned, with green slogans
splashed over the box and throughout the manual.
Indeed. One of the main selling points is that it
"contains special environmental hints." But it's all
codswallop - the game is about as much use to the
environment as a polysterene cup
bonfire: Its "special environmental
hints" (including such classics as
"use both sides of scrap paper,"
"take time to put rubbish lying
on the ground into rubbish
bins," and "use daylight
wherever possible - it's free
and does not pollute") are
blindingly obvious and barely
worth the paper they're printed
on. Which is another thing - the
game comes in a shiny cardboard
box with a twenty-two page manual,
and none of it is recycled. Blimey. (It's no
good Spec-chums - I'm going to have to go for a
walk and calm down before I tell you about the game
itself. See you in a bit).
BLIM! Captain Planet's motto is "Green Is Good". If you take the initials of the phrase you get the word "gig". |
A bit later...
(Deep breath). Right. That's better. Onto
Captain
Planet the game. First impressions are promising - the
graphics are large, swift and colourful without being
confused. There's a good spread of enemies, some
nice scenery, and the whole thing runs virtually
without colour clash. Gameplay is a cross
between
Dan Dare 3 and a low-grade
Turrican, with Cap whizzing through space
collecting time bonuses before landing on
a horizontally-scrolling shoot-'em-up sort
of planet. The tie-in to the cartoon
characters is about average (Cap
clears a way through each level for
the various Planeteers to follow) and,
unsurprisingly, it's the villains who
get the best coverage. For example,
in Level One you face Sly Sludge,
who is attempting to destroy the
ozone layer in order to boost the
profits from his seaside hotel chain (the
chump). Your mission is to penetrate his
ground defences and wreck the factory
that's producing these diabolical CFC
rockets. All good, dirty fun and at first sight
another hit from the programmers of
Smash TV.
It's when you actually start playing that the faults
emerge.
The trouble is, the game is practically unplayable.
It's not the amount of mutant minions that cause the
problem, but the end-of-level villains
themselves - they're invincible. I
played the game fifteen times on
the trot, got to the big villain and
each time lost all my lives
immediately. Even loaded up
with all the smart bombs I
could find, I just couldn't
beat him. Convinced it was
something more than my
natural gamesplaying talents
at fault (cough). I invited the
rest of the
YS crew to give it a
try. Sure enough. Nobody else
could finish the first level either.
To put it bluntly,
Captain Planet
is a bit of a disaster. It looks great, but it's
stoopidly difficult. Based on what happened here in the
office, I'd say that the average gamesplayer wouldn't
even get to see two-thirds of the game, which hardly
makes it value for money. Simply put, it's not one to
snap up from the shelves.
FIVE PLANET FACTS
- The Earth is not a sphere, but a geoid. This is a word used solely by geography teachers in order to catch people out.
- As seen from space, two-thirds of the Earth's surface is water. However, no-one has been able to satisfactorily explain why it doesn't spill.
- The Earth was created on February 5th 1874 by a highly-paid gang of Scottish construction workers. History was later invented to avoid embarrassment.
- The term "to be green" was first coined to describe something that was bluish-yellow. It was not applied to environmental matters until someone noticed a plant.
- A top NASA scientist once calculated there were twenty-seven planets in our solar system. Fortunately for everybody concerned she then had a cup of strong black coffee and tried again.
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| Info supplied by the SPOT*ON database |