YSRnRY
[WEBSITE][FORUMS][FACEBOOK][TWITTER][YOUTUBE]Bookmark and Share
[FRONT][DOCUMENTARY][INDEX][SEARCH][EMAIL][DAILY FIX]

Screenshot
Loader
YS Scan
Click images to enlarge
Cabal
Ocean £9.99/14.99 Nov 1989 YS47
Life Expectancy: 92 
Instant Appeal: 95 
Graphics: 93 
Addictiveness: 94 
Overall: 93°  
Search WOS
Get tips for this game
A truly maaaaarrvellous coin-op conversion which will be the source of immense pleasure to those with a bloodthirsty streak. A 'must'.
Jonathan Davies
Game Footage
A 'cabal', as any fule kno, is a secret plot, esp. A political one. Which is probably why this game is called Cabal, because it features you in the role of a mega-hero sent out to foil a terrorist plan by blowing the little beggars away. In other words - dakkadakkadakka splat argh ar'm hit neow blam and so on.
    Operation Wolf is obviously the inspiration behind Cabal, although the new game builds heavily on the original and requires a more subtle playing technique. Rather than viewing the battlefield through a scrolling window, you see it one screen at a time, if you see what I mean. No? Sigh. Cabal consists of 20 screens, split up into five levels of four screens each. (The levels multiload on 48K.) Before you can move on to the next screen you must blow away a certain number of baddies, and much of the scenery as well if you want to. The computer then flips you to the next screen where you must do much the same thing. And so on. At the end of each level there's a horrid big baddy which must be knocked out before you can progress.
    Other differences are that instead of merely moving your gunsight around and shooting things you've got to keep an eye on your little guy at the bottom of the screen. Every so often you have to stop shooting and move him out of the way of the bullets, grenades, bombs and stuff that are hurled at him by the enemy. The way it works is that when you hold down fire and move the joystick the gunsight moves and the bloke stands still, and when you're not pressing fire the chap wanders around from left to right. You'll find you'll need to do about half and half. There are also grenades and add-on weapons to collect (a machine gun, which fires much faster than the usual one and clears the whole screen in about three seconds, and a bazooka which marmalises vast chunks of the enemy with one shot). The scenery acts as cover which either you or the terrorists can hide behind until it gets 'crumbled'.
    The game follows the coin-op original extremely closely, although the graphics are more cartoony, Spectrumy (which figures) and nicer I think. Just about everything from the coin-op is here, including the lethal helicopters which hover above you dealing death and the massive end-of-level baddies which are highly imaginative and very tough to deal with. It also plays just like the original - tough, but not so hard that you get suck on the first level for ages.
    Cabal is without a doubt (not even a teeny little one) one of the finest conversions I've ever seen. It recreates the coin-op's atmosphere of total death and destruction perfectly, making it one of the ultimate Speccy shoot-'em-ups. It's miles better than Op Wolf, light years in fact, parsecs almost. It's great.
    
THE LEVELS

There are five levels of four screens each. A nice touch is that you can see the next screen on the horizon if you look closely.
    LEVEL ONE: First blast your way through an occupied village, then enter and raze to the ground an enemy airbase. Then a sort of helicopter thing swoops down and needs to be taken apart.
    LEVEL TWO: This takes you across a lake, which is full of baddies of course, then up a beach, through the jungle and into a marine base where divers pop up and down shooting at you. A submarine then surfaces, just asking to be returned to the murky depths from whence it came.
    LEVEL THREE: Blow your way through the docks, where cranes and buildings can be shattered and mangled. Then you'll come across a ship teeming with terrorists. Nuke it! The end-of-level nasty then moves in - and boy, it's a toughie.
    LEVEL FOUR: Trampling through the woods you come across a ruined town. Billions of baddies appear, so show them no mercy. The grand finale takes the form of a series of guns which pop up, unleashing streams of lead, and then pop down again.
    LEVEL FIVE: Clamber up the mountains to another village, battle through it and you'll come across a heavily guarded enemy base, which is no fun at all. Save your grenades up for the awesomely tricky baddy at the end.
    

Programmer's Corner

Cabal on the Speccy comes from the highly potent Special FX. The coding is by Jimmy Bagley, responsible (although perhaps that's not quite the right word) for Red Heat, Road Runner and loads of other biggies, and the graphics were done by Charles Davies who also did the same job for Batman. If you can find the right combination of keys to press on the title page there's a secret and rather fnar-worthy bonus screen!

Arcade version screenshot...
Arcade screenshot
Click here to view all 9 pics

Ratings given by other magazines
   CRASH  9/10    Sinclair User  8/10   
Crash Review---
Info supplied by the SPOT*ON database

YS Cross-references
 
pCabal/OceanYS45
NEWS
G
pCabal (in The YS Complete Guide To Shoot-'em-ups Part II)YS56
86
 
pCabal/Hit SquadYS70
81
Some info from Sinclair Infoseek+SPOT*ON


Life Expectancy
  
Graphics
  
Instant Appeal
  
Addictiveness
Jonathan Davies has kindly authorised this site
Reviews in other magazines:
       
 
Crash (HTML)
 
Sinclair User
 
C+VG
 
     
 
The Games Machine
 
MicroHobby
 
Click pages to enlarge
LOOKING FOR EX-YS WRITERS! Do you know where any are?
READERS NOTE: The original YS articles on this site were written many many years ago, and should provide no indication WHATSOEVER of the author's present writing style. Judge these people on their current work, not articles they wrote decades ago.
All original YS text is still copyright to their original owners, including BOTH publishers and authors. Permission has been granted to reproduce these articles by a few of these owners - if you see your work on here and would like it to be taken down, e-mail me and I'll do it straightaway. All other pages have similar restrictions - email me for more details.
    None of the pages on this website may be reproduced in any way, nor sold to the general public (i.e. put onto a CD-ROM) without the consent of Nick Humphries and the author of each article. If you want to include any of these articles on a site or a CD, contact me for more instructions.
Date Time