Well, what d'you know, the
ladies from St Brides have
conned CRL into... sorry,
have come up with a
spiffing new adventure that
CRL is no doubt delighted to release.
Hot on the heels of
The Very Big Cave
Adventure, Trixie Trinian and her
chums have been busy with their
Quills
- but you'd be hard pushed to tell this
was written using
The Quill. Have the
Irish colleens been taking lessons from
Fergus McNeill and Delta 4?
Bugsy is obviously a send-up of
Melbourne House's
Mugsy, but we're
not getting into the trading game
stakes here, it's still mainly your
predictably unpredictable adventure,
set in and around Chicago in 1922.
There are elements of trading and
strategy in it, though, which shows
how versatile
The Quill can be. You
take the role of the rabbit, Bugsy,
who's as mouthy as his cartoon
counterpart Mr Bunny. He'd better be
quick on the hop, though, if he's going
to go round calling Al Capone a wimp.
Your aim in life is to become Public
Enemy Number One by working your
way up from the gutter, or wherever it
is rabbits live in Chicago.
There's a lovely jokey opening to the
game - you have to die before you
begin, though it becomes a bit of a
nuisance when you have to sit through
several screenfuls of it every time you
die, which you do with great regularity.
You begin outside Deviney's Bar,
where you're always assured of a warm
welcome - provided you're not a
rabbit, that is. You've nothing but a
pocket full of small change, and can't
even raise the cash for a rail ticket out
of the place to head for downtown
Chicago, where the action is. There's
some nice hardware for sale inside the
gunsmiths, and I don't mean a
Spectrum+2, but you'll need $24 at
least just to get your paws on a pistol.
Costumes are for hire at $20, which
might help protect you from the mob in
Deviney's, but how to get $20? You
can try leaning on the newsboys as a
start to your career in crime, and then
provide a few bucks for our bucktooth
hero, but within four moves you'll be
arrested when the newsboy picks you
out because of your goofy looks. In
fact the only character who'll
seemingly give you something for
nothing is the barber, but how many
free haircuts can one rabbit take? And
you get booted out of the shop before
being allowed a single input, so no
chance to ask him to disguise the old
whiskers and floppy ears.
Back to Deviney's Bar - no, still
greeted with a hail of lead. Out to the
real rough area - and a knife in the
back. Try stealing a costume from the
costumier, though you'll get arrested
thanks to the sophisticated alarm
system, just one of the many
anachronisms in this game. I tried to
find myself some breathing space by
loading up the second part of
Bugsy,
which goes by the intriguing file name
of Bugshity, but unfortunately it
wouldn't load. Apart from that
annoyance, the whole thing was the
usual mix of baffle and hoot from St
Brides. Try revisiting the barber,
that's a good laugh, as is the
description of the rough part of town
where the kids are so tough that when
they can't find any wood they whittle
their fingers. But any advice on how to
buy the ticket to board the train (nice
sound effects) to downtown Chicago or
New Jersey?
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