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Bubble Dizzy
Codemasters £3.99 Feb 1992 YS74
Life Expectancy: 83 
Instant Appeal: 74 
Graphics: 75 
Addictiveness: 74 
Overall: 80°  
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Enjoyable but frustrating trip to Davy Jones' locker. Take a rolled-up newspaper with you.
James Leach
The Codies seem to take great delight in mistreating their little pet egg, Dizzy. He's been thumped, kicked, bashed, scrambled and dropped in his games so far. Now the cruel so and sos want to drown him.
    Bubble Dizzy is supposed to tell the mystic tale of what went on in those fear filled moments. You see, the water he was dropped into was rather deep. He tumbled into a series of underwater caverns, and arrived at the bottom in one piece. Now of course, he wants to head for the surface though, being an egg, he doesn't actually breathe.
    To rise through the water, dizzy has to hitch a ride on the bubbles which are coming out of the sea bed. The bubbles, which are rather fragile things (according to the CodeMasters), burst after a while, so he must make the ride last as long as possible.
    I've got a query about this. If the bubbles Dizzy's riding on are underwater, how can they burst? Where does the air go? Up his bum? The simple truth is that bubbles can't burst underwater. I checked in the YS Book Of All World Knowledge and it confirmed that the Codies are talking crap.
    Anyway, as well as these bubbles, there are oysters containing pearls which you need to collect. These are guarded by vicious sea creatures. There are electric eels, huge whales, sea horses and other fishy foes, aquatic adversaries and Piscean perils (Good bit of writing, that.)
    
Some More Good Writing
The game has got about eight levels, each following on from the last in some sort of vaguely logical order. (Have you actually played this game, James? Ed) For example, you eventually come ashore next to the ship where the evil Captain threw you in, then you've got more to worry about than simple bubbles. Yes indeed, there are land creatures giving you grief.
    The thing with Bubble Dizzy is that it relies tremendously on luck. The bubbles emerge at random, and the only way to rise on them is by jumping on a slow one or leaping into space and hoping for a fast one to come up and catch you from behind. The bubbles burst in all the wrong places, no doubt because the programmers had a bad drive into work that morning. This means that you'll usually have to leap just as it bursts in order to get onto a ledge.
    Luckily, the sea creatures around you move in set patterns. They ignore you completely, making it possible for you to try and time your upwards moves when they aren't directly overhead. Sounds fine in principle, but when you're panicking cos you haven't seen a bubble for ages and the shark is coming around for another pass, you'll forget everything you're supposed to be doing and just hammer the fire button to jump.
    Graphics and sound are well up to the usual Codies standard, and Dizzy is just as you've always known him, if slightly more hard boiled. He's still pretty much a sprightly little fellow with bouncing arms and a variety of facial expressions. Shame he's going to drown then, isn't it? (Hur hur.)
    In an increasingly monochrome Speccy world, there's plenty of colour around as well. It's rather touching, and I always feel, slightly moving (Steady on, Monsieur Leech. Ed) to see that the CodeMasters are still making their games bright, brash, noisy and exciting, oh, and rather smooth with it, even if there is the odd colour attribute clash.
    Yes indeedy, Bubble Dizzy is an arcade-type game of the choicest amusement. It's as addictive as only the Codies know how. Well, a few other people know how as well, but probably not quite as much as the Codies.
    
Blim!
The first person to make smelly bubbles in the bath was Confucius. This happened the morning after he ate the very first baked bean, egg and kebab sandwich!
Anything wrong with it? Well, as I said so succinctly above, it's a rather tough game, relying on your dogged persistence and gritted teeth rather than incredible skill and bodacious timing. This is the main difference between this Dizzy and all the others. Also, there are no quests to go on like in the other Dizzscapades.
    Oh yeah, and Dizzy can't go round collecting things to use later, either. So in fact the two styles are rather different.
    So, if you don't mind being frustrated and annoyed because you've just fallen to the sea-bed for the thousandth time, pick up Bubble Dizzy in WH Smith's, walk briskly up to the sales staff and express your desire to own it. It's fairly wise to make sure you have the correct payment at this stage. If you haven't, you'll be in for a serious bit of embarrassment. Anyway, assuming you do have the monies required, those ever-friendly and helpful staff should ease you through the following financial transaction effortlessly. You are then free to leave the shop with your newly acquired purchase. The game is then yours to treasure or transform into a brooch. The decision is yours!
    
5 Frightening Underwater Facts

1) The Loch Ness monster lives underwater, but has been seen crossing local roads in the dead of night.
2) Most electrical things don't work underwater, except strangely, submarines (and aqualungs).
3) And James Bond's car.
4) A man once spent four hours underwater in a swimming pool without an aqualung, but when he came up he was dead.
5) The moon has no water on it, but if it did, there'd probably be loads of otters and trout living there. And bream. And chub. And halibut.

    

Many thanks to Andrew West for typing this up



Ratings given by other magazines
   CRASH  6/10    Sinclair User  8/10   
Info supplied by the SPOT*ON database


Life Expectancy
  
Graphics
  
Instant Appeal
  
Addictiveness
James Leach has kindly authorised this site
Reviews in other magazines:
     
 
Crash
 
Sinclair User
 
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