A quick glance at this
game and you immediately
think of it as a
Gyroscope/Spindizzy/Kirel
clone. Well,
aren't you the little games
expert, then! Actually, you're
wrong. It happens to be a
similar
style, but in no way is it
in the same nesting box at all,
petal.
You are, predictably enough,
Bobby Bearing, a spherical (no
ball gags, puh-leez) droid,
charged with retrieving his
buddies. Through some painful
twist of plot, all your chums are
scattered around the 3D
viewpoint maze, and it's up to
you to shove them along from
behind (Ooo!) until they're
safely back in the recess from
whence they came.
As you can probably picture,
shoving a smooth metal ball
along with another smooth
metal ball isn't the easiest task
in the world. Yup, like all the
best games it's easy to learn,
but **$%!! hard to play. To
make it not just annoying but
plain intolerable, there are a
host of hazards to contend
with. Evil black droids lurk in
cubby holes to bounce you,
magnets and switches divert
you and activate lifts out of
turn. And worst of all, platforms
pound some intersecting
corridors like steam hammers
- you have to time your
passage very carefully indeed
if you don't want to get
squashed flat.
The graphics on this game
are brilliant - they delight the
viewer, and entertain as much
on their own as the gameplay
itself. Bobby's movements are
very realistic, and his mobility
and inertia, considering he's a
fictional droid, are fascinating
to watch. In fact it's so nice to
look at that you spend most of
the first hour just watching
what the program can do -
blow playing it!
Just when you think you've
seen 'em all, something rolls
around the corner and taps you
on the leg and trills 'Hi, I'm a
new and totally original game
called
Bobby Bearing. Buy
Me!'
| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |