First off, this is not a demo - it's a fully-fledged
game. A fully-fledged game of
Asteroids to be
exact. Now if last month's covergame
Guardian 2 rang no bells with you, you'll have
no chance at identifying
Asteroids. Basically,
it's a shoot-'em-up in space - you're this tiny
little ship in the middle of the screen, and
before you can shout butter, the Speccy lets
loose a whole pack of horribly large asteroids.
These drift around the place, not really
meaning to hit you but nevertheless managing
to do so rather spectacularly - unless you
shoot them first. Tragically, shooting a big rock
doesn't destroy it. Rather, it creates two
smaller rocks. Shooting each of these creates
two even smaller ones, and finally zapping
these gets rid of the pesky things altogether.
(You might get a little light bulb coming on
above your head if I mention
Pang - a
somewhat newer game which, erm, ripped off
Asteroids shamelessly). Anyway, the really
tricky thing about
Asteroids was the controls -
it was the first 'rotate and move' game. The
other really tricky thing was that now and again
you'd get attacked by flying saucers, who
definitely did want to zap you and inevitably
managed to do so. Pretty tough, eh?
Well, enough of the potted history lesson.
Blaster! is a PD version of
Asteroids (obvious
really) and it's extremely good (perhaps not so
obvious although the use of the word 'amazing'
back there was probably a bit of a giveaway).
The graphics flicker alarmingly and the
saucers are disappointingly lax in their security
as they flit about the place, but
Blaster! holds
buttercups under all the right chins with the
gameplay. It's incredibly playable. It's
fantastically addictive. It's not quite as good as
Quicksilva's
Meteor Storm but, heck, you can't
get that any more.
Blaster! is instant arcade
smartness in a bijou Speccy form and is worth
a pound of anyone's money, except it's
free, which just goes to prove
something although I'm sure I don't
know what.
(Quite. Ed)