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There really isn't much
that's new under the sun. Some
of the most playable games tend
to be those that're been around
the longest: the
Breakout/Arkanoid/Batty imitators for
instance, or, as here, the
Asteroids clones. Blasteroids
was a recent arcade reworking
of that classic coin op, and while
arcade standards have come far
enough to make a revamp
arguably worthwhile, the same
cannot really be said for the
Speccy. In other words there is
precious little real difference
between this new Spectrum
version of Blasteroids and the
antique conversion of the
original Asteroids by a company
that has long since slipped down
the software dumper - except
that Blasteroids will be available
in the shops when you walk
down there tomorrow and
Asteroids hasn't been seen in
years. Ah well. Such is progress.
I'll assume you haven't been caught in a space warp yourself the last few years and know roughly how the game works. Oh you don't? Well, okay. Basically you control a little space ship stuck in the middle of an asteroid field and you have to blast your way out. Every rock you shatter breaks into smaller lumps, each of which you have to pick off or else they'll wallop your ship and sap your energy. The great thing about both games is the way the space ship behaves. Like a real one, each action has an equal and opposite reaction so that any ill judged use of the thrusters can quite easily send you spinning out of control, bouncing off asteroids and the like and losing energy like crazy. To recover you have to spin your craft around so that the tail faces the way you're going and use the engines to slow down again - tricky, since the screen is so crowded you'll soon hit a trillion aliens and rocks and things and be bouncing around like a pinball. What Blasteroids basically does is add a number of gimmicks to this format. These include a choice of spacecraft which you can switch between at any time (a fast one, an armoured one and a heavily armed one), purple asteroids that reveal power ups when you shoot them and alien ships that donate various temporary weapons and powers, including shields, a cloaking device and double blasters. Add to these power leeches that home in on you to sap your energy, seeker asteroids that fly towards you at high speed when shot, four levels of difficulty which each consist of numerous sectors to blast through, space warps. A galactic map and a giant alien named Mukor and you'll realise they've added all sorts of stuff to 'spice up' a game that was already immensely addictive and playable, if lacking in variety. One thing you can say for it, and that's that it's very good for the ego! The easy level allows you to warp through numerous sectors without much danger (assuming a degree of competence), up to and past a first confrontation with Mukor. Other galaxys are much trickier. In some ways I feel a bit unfair having a go at this really. Blasteroids is obviously a perfectly fine and competent version of a game that I've been familiar with for donkeys years. I've played it in arcades in Filey (it all comes out now, eh?) on an ancient PET, in 16 bit variations and it's always fun, even if it doesn't hold the interest in quite the way that Arkanoid clones do. With this version my only real criticisms would be that the screen is too small, your ship is rather large, and you find yourself whizzing off one side and back on the other at a disconcerting rate. If ever space could be said to be claustrophobic, it's here. What I'd tend to have to end up saying is that if you've not played one of these games before, you'll have a ball. If you have, you may find yourself rather 'so what?' about it all as I did
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