Nananana nanananana nanananananana Batma-a-a-a-a-a-a-n! Of course, if
anyone ran around in a bat
suit with an enormous cape
in the middle of Derby, he'd
probably get arrested. But
in Gotham City, anything
seems to go. They happily
tolerate villains, for
example, that any other city would just
bung in the funny farm and be done with.
And for senior policemen, they have in
Commissioner Gordon and Chief O'Hara
two men with the combined brainpower of
an ashtray. No wonder they need the
Caped Crusader and his 'friend' the Boy
Wonder.
Of course Batman is probably better
known in these parts for his role in John
Ritman and Bernie Drummond's first stab
at the 3D isometric genre a couple of years
back, which paved the way for what I still
think is the best Speccy game of them all,
Head Over Heels.
Batman I was a brilliant
game to be sure, and kept me virtually
padlocked to my Speccy for about six
weeks. But even its greatest fans would
have to admit that it didn't have an awful
lot to do witb Batman. Ocean, I got the
feeling, was a little concerned about this,
too, so when it decided to put together a
sequel, it was generally agreed that an
entirely different approach was called for.
Step in Special FX, the Liverpool-based
programming house, which has already
provided hits for Ocean in the shape of
Firefly (a
YS megagame earlier this year)
and
Gutz. Their version of
Batman is much
truer to the original, and although quite
different, it's every bit as good a game as the
Ritman/Drummond epic.
As for the presentation, slick is not the
word. Or perhaps it is, Depends whether you
like the word 'slick', really, doesn't it? Like its
predecessor, it's an arcade adventure but
the problem solving is now tied in with the
(fairly soppy) plot The rooms are
represented by rectangles of different sizes,
and as Batman moves around. The previous
room isn't wiped off, but subtly faded, so you
can usually see some of it behind the new
room. I'm sure we've seen this palimpsest
technique before (good word. Eh?) but never
as groovily as here.
The graphics themselves are
stupendous - some of the best I've ever
seen on the machine. Colourful, expressive
and, most crucially, visible, they skilfully
manage to avoid the blockiness of games
like
Karnov. You move Batman from left to
right in and out of the screen and
occasionally up and down ladders. (It's
vitally important to keep an eye out for
these ladders, for without them you won't
get very far.) Batman walks around his
Batcave and then through the streets of
Gotham, all the time bumping into various
heavies who occasionally take potshots at
him. Every so often he sees things on the
floor which he picks up and can then use
later on. One such item is the Batarang,
which he can fling at baddies (although
oddly you never see it return). The keys
control system here is very good - you
only need the four normal movement keys
and FIRE, and with various combinations
of these you can do all sorts of things. I
myself found keys easier to handle than a
joystick, but you may disagree.
Press DOWN and FIRE simultaneously,
for instance, and you'll switch to another
screen full of icons - piccies of things you
have picked up included. Other keys let
you drop things, use things (and be careful
to use them in the right place - once used,
they're gone), quit the game. Toggle
between black-and-white and colour, and
decide what colour you want your order.
The border, which extends right to the very
edge of the telly screen, can be in any
colour you want (of the eight the Speccy
does, that is - let's not get too
ambitious!) giving you the entirely false
but somehow pleasing impression that the
game is played on a larger canvas than the
usual rectangle-within-the-rectangle. And
each time you pick something up, or flip to
the icons screen, a huge red Batman logo
leaps out of the screen at you, just like on
the telly. They don't muck about. These
Special FX boys.
But what's perhaps most brilliant of all is
that there are actually two games in one
here - one substantially harder than the
other, but both equally brillsville. "A Bird in
The Hand" (the easier one) finds you
trying to switch off a renegade computer
which is holed up in the Penguin's
mansion, while "A Fete Worse Than Death"
has you burrowing around in the sewers of
Gotham City trying to defuse ten bombs
planted by the Joker, before you can go off
and rescue Robin from being crushed by a
roller coaster at the local fair. You do tend
to get shot at a lot - or bumped into by
particularly aggressive little penguins -
but fortunately your energy only drops a
bit each time, so you can withstand a fair
of shots. As well as zinging your
batarang at your enemies, you can also
boot them in the Gorbals by pressing
three buttons simultaneously (I told
you it was clever) And as with the best
of these games, there's always the next
challenge - where's the safe? Where's the
security pass? Which flipping door does
the lockpick unlock? - that keeps you
playing, and playing, and playing.
So yet another triumph for Ocean, and
without doubt Special FX's finest
achievement so far. I know what I want for
Christmas .
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