The Your Sinclair Rock'n'Roll Years
Front PageSearch SiteE-Mail MeArticle IndexJoystick Jugglers
Screenshot
Loader
YS Scan
Click images to enlarge
Ball Breaker
CRL £8.95 Dec 1987 YS24
Graphics: 9/10
Playability: 7/10
VFM: 8/10
Addictiveness: 8/10
8/10 Overall
 
Search WOS
Get tips for this game
Yet another Breakout clone, this time in fabby 3-D. Great if you like this sort of thing - otherwise avoid.
Tony Worrall
What an unfortunate title for a game. Kinda brings a tear to the eye - and playing the game may bring on the same result. Ball Breaker is frustratingly hard - maybe they should have called it 'Hardball'. The game, if you didn't already know, is a 3-D Breakout clone. The blocks that have to be thwacked actually look like real blocks. No flat indistinct shapes for this game. Your block sits at one end of the 3-D room, faced by a wall of different valued bricks. Some contain extra lives, others slow down the ball and so on, just like the other Breakout games - but the catch is you can only zap the bottom row of bricks. Anything balanced on top of these blocks then drops to the floor to be collected or zapped again. The higher bricks can't be touched until they reach the ground. This can lead to big problems - especially when a nasty is let loose by the destruction of a block. To complicate matters, some blocks can only be zapped from behind, while some need to be blasted with your handy cannon (but watch that limited ammo!).
    There are many more, all detailed in the instruction pages accessible from the impeccable menu screens. Tune into the 128 version for a pleasant ditty that plays all through the game, or switch on the 128 arcade-style sound effects. These FX give the game a good deal of extra panache. The colour scheme sticks to the inevitable monotones to avoid clashes, but it works well - the play area is detailed enough to stand out. I said the game was hard - boy, is it tough! It took me hours to crack the second screen. The main problem is the forced 3-D perspective. This makes judging the return of the ball tricky in the extreme. Also most of the walls are far too near the players bat for comfort. This, together with a couple of small bugs I noticed, make Ball Breaker a pig to play. Addlctive, yes - nice on the eye, yes - but hard all the same. One for the Arkanoid/Batty crowd only.

Ratings given by other magazines
   CRASH  6/10    Sinclair User  9/10   
Info supplied by the SPOT*ON database

Tony Worrall has kindly authorised this site
Reviews in other magazines:
       
 
Crash
 
Sinclair User
 
MicroHobby
 
Click pages to enlarge
LOOKING FOR EX-YS WRITERS! Do you know where any are?
READERS NOTE: The original YS articles on this site were written many many years ago, and should provide no indication WHATSOEVER of the author's present writing style. Judge these people on their current work, not articles they wrote decades ago.
All original YS text is still copyright to their original owners, including BOTH publishers and authors. Permission has been granted to reproduce these articles by a few of these owners - if you see your work on here and would like it to be taken down, e-mail me and I'll do it straightaway. All other pages have similar restrictions - email me for more details.
    None of the pages on this website may be reproduced in any way, nor sold to the general public (i.e. put onto a CD-ROM) without the consent of Nick Humphries and the author of each article. If you want to include any of these articles on a site or a CD, contact me for more instructions.
Date Time