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| Only Kidding | ||
| From Radio Rentals to dishwashers, Graeme Kidd, our resident gastronomic columnist digs the dirt on Jon Ritman and Bernie Drummond, only to find the dishes sparkling clean. | ||
"Sick as a parrot, Jon, that's what Spectrum owners will be when they hear this..." "We've just decided to stop writing for the Spectrum," Jon says. This is hot news! But why, I asked? After completing Matchday II, Jon and Bernie tossed around some game ideas, decided to do a scrolling landscape game and set to work on Starship. They had got a fair way into it by the middle of May, when KAPOW, the dynamic duo put down their Spectrums and took up Razz boards. Rare Ltd (Ultimate, save the name), commissioned Jon and Bernie to write an arcade game. Rare's coin slot system is based on the Razz board, a custom-designed computer built around a souped-up, turbo-charged version of the Z80, The temptation is understandable - no longer do they have to worry about every last byte when writing a game, and suddenly Bernie has a pallette of hundreds, nay thousands of colours to play with. And several hundred kilobytes of memory for graphics rather than 16 or 17K. For a team like Jon and Bernie, used to working hyper-efficiently to make the most of a measly 48K, having up to half a megabyte of memory to play with opens up dramatic new possibilities. The arcade project is still top secret the game has been designed and work is underway, but Jon and Bernie remain tight-lipped about their new creation. It's a new way of thinking, writing arcade games. 'When I design a game, it's always built around the limitations of the Spectrum. Other versions can be slightly different and take advantage of a machine's capabilities, but the Spectrum was the machine I designed for. Obviously, designing a game for the Razz board is completely different," Jon explains. And a coin slot game has to have instant appeal, tempting people to part with their ten pees, and to keep parting with their money. It's a change of direction for Jon, "The way I was moving on the Spectrum was towards games that took a long time to play, games you got a lot out of. You need a different kind of game for the arcades - with Head Over Heels in an arcade, you could spend £1 on the first room and still not get out of it."
Working at home, programming games is a lifestyle that suits Jon. 'I put in far more hours, but I do what I want, when I want. I'm basically lazy, and avoid the hard bits for ages until I'm finally forced to get into it - for instance I was scared of splitting Head from Heels... everything was working with one character but I spent two and a half months putting off the moment when I split the character into two. It took an hour..."
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