Austerlitz 1805 (as
distinct from Austerlitz 1963,
which was a different kettle of
fish altogether) is a 1:50000ish
scale replica of a battle that took place in
said year between the Austro-Russian army
led by Kutosov (home) and the French under
Napoleon (away). The French won
originally, thanks largely to Napoleon's
expertise and the inefficiency of his
opponents, but here's your chance to
change all that.
Austerlitz is another Ken Wright wargame, and
is constructed in essentially the same way as all
his other stuff. A scrolling window onto the
battlefield fills most of the screen and a system of
menus is tucked in at the bottom. The units which
make up each of the seven divisions under your
control (whether you've decided to play Napoleon
or Kutosov) are moved by setting targets for them
to head for. You can also choose the formation you
want them to move in, depending on whether you
expect them to get any hassle on the way.
That's all you have to do really on the physical
side of things. The rest of it is all down to keeping
an eye on the morale and size of each unit. If you
try sending a diminished/highly peeved unit into
battle they're likely to down tools and head for
home. Your best option in this case is either to
disband them or amalgamate them with other
units.
I found my best successes were achieved by
trying to split up the enemy and get them to
retreat. The only snag then is that your heavy
artillery tends to get left behind, being rather
sluggish, so when you finally get the baddies
cornered you haven't got much to smash them up
with.
The only thing that rather disappointed me was
the victory condition - simply that one army is
reduced to less than 40,000 men. At one point I
seemed to have the Russians on the run, with my
forces nicely placed to finish them off with the
minimum of fuss, when I was told that there had
been a decisive Russian victory.
It's hard to say anything else that hasn't been
said before.
Austerlitz is of the same high standard
as the rest of the author's material. It's tough to
beat (I haven't yet, needless to say) and three skill
levels make it suitable for just about anyone
(except, apparently, me) once they've worked out
what all the little flashing squares and letters
mean. Nice one, Ken.
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