Some companies, I
have always thought, put out
too many games. How can you
keep up the quality when all
you're doing is cranking them
out at about 10 a minute? CRL
used to do it, when it was tied
up with Electronic Arts. Crap
game followed crap game, so
when a brilliant little number
like
Sophistry came along, no-one took the blindest bit of
notice.
Now it looks as though
Gremlin may be falling into the
same trap. I've played too
many of its games in the past
year which haven't seemed
quite as good as they could be,
and that's a pity because the
company's record is second to
none. But after
Hercules,
Alternative World Games and
the
Gary Lineker titles, here's
another one.
The scenario, though, is
promising. Yup, we're back in
the Dark Ages again, with
Artura, son of Pendragon.
Albion (or Blighty to you and
me) is under threat by invaders
galore, so it's up to Artura to
unite the country's petty
kingdoms to fight them off.
Anybody else would do this by
going around all the petty kings
and having a good chinwag
with them, but this is of course
the Dark Ages (as well as a
computer game) so instead he
needs to find the Sacred
Treasures of Albion, that were
"hidden when the eagles
came", it says here. Eh? The
only person who knows the
whereabouts of these trinkets
is a geezer called Merdyn, and
he's vamoosed. But you do
know that Artura's evil half-sister Morgause has
kidnapped Nimue, Merdyn's
apprentice. (Are you getting all
this? It's more complicated
than
East Enders for gawd's
sake.)
Sounds fun, doesn't it? It
turns out, though, that all you
have to do is rescue Nimue
from Morgause's castle, which
is a network of horizontal
screens in the
Joe
Blade/
Karnov mould. So, you
walk around shooting the
guards (they each need four
'axes', which you throw) and
the bats or birds (hard to make
out which they are, at least they
only need one axe each).
Occasionally you find a rune,
which when connected up to a
few other runes gives you
greater magical power. The
whole network needs mapping,
which is why the game is
described as an
arcade/adventure on the inlay,
but there's no puzzle solving
here, or much to do at all,
except shooting things. It's
been well programmed,
certainly, and the action is swift
enough. But it's all so
unoriginal, and when you think
of some of those brilliant old
Gremlin games - true
arcade/adventures like
Future
Knight,
Jack The Nippers I and
II,
Thing Bounces Back, the
Monty games and all the rest
- you wonder what's going on.
Well, at least I do.
Artura's quite
fun for an hour or so, but at
eight quid I'm afraid that's just
not enough.
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