Yes, I thought AMC was some new hip hop artist from the Bronx too, but in fact it's Dinamic's latest scrolling shoot-'em-up, and fans of Dinamic's scrolling shoot-'em-ups will be delighted to hear that it's exactly like all Dinamics's other scrolling shoot-'em-ups.
So where are
we? What's
going on? What
am I looking at
here? Good questions
one and all, and after long
and detailed research
(reading the instructions) you
soon discover that you're on the
planet Dendar, a beautifully multi-hued world full
of more than mildly deadly alien beings. You have,
it transpires, been sent there by the AMCCB (short
for Astro Marine Corps Central Base, part of
the SOKK Federation). Why? Because you're
the hot poop leading light in the AMC (Astro
Marine Corps), and their best hope in defending -
the planet from the notorious Deathbringers, a
collection of sprites so evil that they plan to take
over the galaxy. Well, why not? It's early Sunday
afternoon, everything's shut - what else is there to
do? But you, poor fool, must turn off
McCloud and
go and stop them.
This broadly involves running along the usual
scrolling course trying to kill everything that
moves. There are an awful lot of nasties -
Assault Troops, Killer Worms, KL-234
Robots, AT-140 Mines and even XIAROS
birds, and that's just for starters. Although the
instructions tell you what these things do,
they don't tell you what each of them
looks like, which means you just have to
guess when one of them crops up, by
which time you are usually DEAD.
Still, this makes for fast and action-packed
gameplay, as Dinamic, after years of producing
what essentially amounts to the same game, have
refined it to a high art. Graphics
are clear, colourful, and quite
hefty, while the actual game
whiffles along at real speed. I'm
not entirely convinced by the scrolling,
which, when it moves up and down hills (hey, let's
get multidimensional here) is a little jerky.
But you soon get used to it. The
game has many other odd
idiosyncrasies - for instance,
when you shoot your bullets on
a level bit they'll carry on going level if the course
slopes down. But if the course slopes up, the
bullets follow it - which gives you a vital and
entirely unfair advantage if you happen to be in a
hollow.
Naturally the powers that be have left
lots of goodies for you to
collect - extra lives,
more energy, better
guns, shields. As you
attempt to finish the first part
of the game - yes, in true Dinamic tradition, this is
a two-parter - you'll need every bit of help you can
get, so don't spurn it. You'll also need a memory
like an elephant's, because the controls - and
we're only really talking about running, jumping,
ducking and firing
here - are devilishly
complex. Want to
advance shooting
upwards? Then
press Left or Right
(whichever way you
are going) and Fire,
then Up and Fire,
then Up. Or if you
want to jump and
shoot diagonally
downward, press
Left or Right and
Up, then Fire and
Down, releasing Up.
Still, if you're still
scratching your
noggin over that,
there's always the
(newly translated)
instructions to keep
you amused. At one
point, apparently,
you'll be
encountering AHE -
or Authentically Huge Enemies, to you and me.
And each version has been developed in full
colour "without any mixage". "Phew!" is all I can
say.
But the game, in the end, is so
much like
Army Moves,
Freddy Hardest,
Game Over and all the others that there's
never any feeling that you're playing
anything that you haven't seen a million
times before. My guess is that it's not quite
as hard as those earlier games - at least not at the
beginning, where you are actually allowed to get
beyond the first screen or so - but it's a
refinement, not a development. What it desperately
cries out for is an idea - just something new to lift
it out of the morass of utter predictability. It's
beautifully programmed, of course - Dinamic have
improved enormously in this respect since their
early titles - but it's desperately uninspired. Only if
you're a hardened Dinamic fan (and you don't
mind shelling out for the same game over and over
again) should you really consider investing in it.
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