If US Gold was
foolhardy enough to tackle
OutRun, Activision must have
been utterly crackers when it
bought the licence to this one.
With more hydraulics than a fleet
of JCBs, and extraordinarily fast
graphics,
Afterburner is another
one for the "Gosh! Wot, on the
Speccy? Gerraway!" brigade.
However as we all know, if it's got
the right name on the box, just
about any old dross can be
made to sell like, well, like very
fast.
Not that
Afterburner is any old
dross, of course. Certainly not.
But while it packs quite a punch
graphically, there seems to be a
gaping void where the gameplay
should have been inserted. Just
like the coin-op version, in fact.
Hokay, for those of you who
haven't seen it in the arcades
and missed the Megapreview a
couple of issues ago, the game
goes like this. Launch your F-14
Tomcat from the flight deck of an
aircraft carrier, zoom along at
Mach 96 and shoot the
marauding hordes of Russi...
sorry, enemy aircraft who scoot
around taking pot-shots at you,
stopping for refuelling
occasionally.
Nothing frighteningly original
there, I know, but where
Afterburner excels is in the
graphics. Even on the
Speccy conversion, the speed at
which sprites are wanged
around the screen is
phenomenal, especially
considering that as your F-14
banks, the ground and all the
clobber littered about on it bank
too, so all the sprites have to be
rotated around. The
mathematics behind it doesn't
bear thinking about. But then
what maths does?
As you can probably imagine,
colour pretty well goes out of the
window once again, making me
wonder where the Spectrum got
its name.
Well fast it may be. So fast that
you'll often be wiped out without
knowing what's hit you. The
trouble is, though, that there's
very little to do. Your guns fire
automatically, missiles lock on as
soon as your sights pass over
the target, so all you have to do
really is dodge enemy fire and
launch the odd missile now and
then. This may be fine for some
people, but after a few minutes I
was pounding my fists on the
keyboard, demanding to see the
manager.
While I can't help but quake at
the sheer power of the graphics
routines, hum along to the 128K
tunes and snigger as yet another
Comm... er, baddy goes down
in flames, the thing that amazes
me most about
Afterburner is
that it's totally devoid of any
addictive qualities whatsoever.
Not many, anyway I suppose
that some of you might want to
keep going to see all the various
levels and refueling sequences,
but it's not really worth playing
just for the shooty bits.
Buy it for the speed, graphics,
free stickers and posters if you
must, but be aware that they're
covering up a serious lack of
content. Damning perhaps, but
that's the way the cookie
crumbles.
| Arcade version screenshot... |

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| Click here to view all 8 pics |
| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |