Sega's
Afterburner
scrunched up
into bite-sized
pieces and fed to the
Speccy? Surely not? Duncan
MacDonald dons his aviators
'Chapeau' and flying goggles to
check it out.
If you've played
Afterburner in the
arcades then you'll know
that the machine comes
in a self-controlled
'cockpit environment', contained
pneumatically so you get chucked about all
over the place while flying (and especially
while crashing). If you haven't played
Afterburner in the arcades you'll know
anyway, 'cos I've just told you. Anyroad,
whichever 'camp' you come from, see if you
can guess what's been left out of the Speccy
conversion of the game? Yes, that's right,
clever-clogs -- the pneumatic cabinet. Don't
fret though, cos elsewhere on the page there
are step-by- step instructions for constructing
one of your very own.
Every time a new coin-op is about to be
squeezed from a squillion megabytes
down into our old rubber
chum's 48K there are
always
cries of 'Don't be so ridiculous -- it can't be
done', and 'Ho ho ho'. But there's always
something that people forget about the
Speccy, and that's the speed it's capable of
operating at -- and that's a darn sight faster
than the C.......e and the A.....d. In a game
of such frenetic rolling and zapping, it's
action that counts, and
Afterburner has got
barrels-full of it.
You take the controls of an F-14 fighter
aircraft in this largely monochrome bash.
The plane is viewed from behind, and the
sky and ground scroll towards you in a
realistic 3D fashion from the horizon.
Unfortunately (or fortunately, depending on
your point of view) this scenery isn't the only
thing to scroll towards you. No, by cracky --
almost before you can say 'Ray -- a drop of
golden sun' the automatic start sequence of
your jet taking off from an aircraft carrier is
over and wave upon wave of enemy fighters
are screaming towards you, launching the
air to air missiles in your general direction.
These, as you might have guessed, are best
avoided if you don't want to lose any of your
three lives. By way of counter attack, you
have at your disposal cannon fire and your
own heat-seeking missiles. There are 22
levels to get through, and on the way you will
come across 'special' sequences such as
mid-air refueling, landing on runways and
refueling, and a 'flying through a canyon'
sequence, which I never got to see cos the
game is so darned hard I couldn't get that far.
The graphics are bold, chunky and
animated brilliantly, and the speed -- well --
as I've already said, the humble Speccy isn't
really so humble after all. Just watch
that horizon spinning
around when you yank the joystick firmly to
the left or right.
Let's put it this way -- the code for
Afterburner has been written by the same
bloke (Keith Berkhill) who wrote the code for
Space-Harrier, and it shows.
Afterburner
impresses me now just as much as
Space-Harrier did when it first came out, which can
only mean one thing: the Spectrum version
of
Afterburner is a bloomin' corker!!! Blimey.
MAKE YOUR OWN PNEUMATIC AFTERBURNER CABINET!
EQUIPMENT: a pair of scissors (round-ended), a car seat, 12 heavy-duty
springs (you can rip these out of your
bed or three-piece suite), two large
'fridge-freezer sized' empty cardboard
boxes, ten large cans of Heinz curried-beans, a large industrial plastic funnel,
a length of tubing (the garden hose will
do) and a crash helmet.
METHOD: weld the car seat to the
springs and then bolt the springs to the
floor-boards of your favourite room.
Take the cardboard boxes, sellotape
them together to make one big box,
place it carefully over the 'seat-unit'.
Then staple it to the floor-boards, take
your round-ended scissors and snip
out a 4 by 3 foot hole in one of the
sides. This is the 'entrance', and is
quite important -- there's nothing
more annoying than having a cabinet
which can't be got into. Attach the
funnel to the garden hose, and then
sellotape or staple the whole lot inside
the box (or 'cabinet', as it has now
become). Try and make sure the end of
the hose is roughly in the position of a
seated person's mouth, because this is
where the curried beans come in. Open
the cans (or get a grown-up to help
you) and pour the beans into the
funnel. Set up your Speccy inside the
cabinet, put Afterburner in your
cassette, don the crash-helmet and
you're ready to go.
Sit in the seat unit, suck on the hose
pipe, and very soon your bottom will
begin to grumble. The springs under
the chair will pick up any 'trouser
thunder' and magnify it twelvefold. By
the time the game has loaded the fun
will really have started, and you will
actually believe you are up there in the
skies shooting and being shot at by
Johnny Hun, or whoever.
Don't forget to tidy away the empty
bean-cans though, or you might be in
for a spanking.
| Arcade version screenshot... |

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| Ratings given by other magazines |
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| Info supplied by the SPOT*ON database |