So you completed your
training, eh? You thought that
was tough, wait till you see
what Galcorp have got lined up
for you this semester, wiseguy!
Four tough scenarios to be
going on with, plus another 16
or so to come in a multi load
format, CRLs leading game is
going from strength to strength.
You play the part of an ace
skimmer pilot, who's legendary
skill as a fighter has landed him
in the unenviable position of
being a sort of intergalactic
troubleshooter. Since he was
so successful in clearing up the
Tau Ceti problem, he's now
been sent to trouble spots all
over the universe, to zap the
offending aliens on whatever
planet he happens to be
despatched to. To assist him,
he has a choice of the best
skimmers available to Galcorp,
plus the opportunity to design
his own if he feels they're not
up to scratch.
Just when you thought it was
safe to hop back into your
comes along. As if the
Tau Ceti
universe wasn't large enough
already, they have to go and
add 20 new planets (with all
their attendant problems) to it.
Redesigning and naming your
own ships is a lot of fun. I've
just made two new ships,
subtly blended to my own
taste, the so-so GCS
SINCLAIR and the mighty GCS
FRANTIK. You can select the
equipment on the ship and (the
best bit) design the control
panel, arranging the sexy little
dials and displays so you've
got room to hang your furry
dice up.
Supplied with the master
program are missions that are
very tough indeed and
considering there's four of
them, it's gonna take you a real
long time to master them all.
Enough of a challenge to keep
you in sleepless nights (if that's
what you crave, pervy) until the
data for the remaining 16 mega
tough assignments becomes
available. Although this was a
pre-release copy, I've seen
enough to make me think that
Tau Ceti II, as well as being an
honest to god hit, is going to
make
Tau Ceti I look like a
pleasure cruise.
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