It had to happen! No less
than (in fact slightly more than) a
year after the
Future Shocks
preview,
3D Game Maker is
here! Now you too
(What? Both
of us? Schizo Ed) can make
adventure games in the grand
old
Alien 8/
Fairlight tradition.
There are two cassettes in the
box you get with
Game Maker, a
sprite editor, a room designer
and a game which you can play
your designs on. Unfortunately
you can't play your game on its
own, or give copies to your
friends, as the designs won't
play unless they've been loaded
into the game. But you can have
several different maps, sprites
and puzzles to amuse yourself
with, although why you should
want to, when you already know
the answer is anybody's guess.
The editor programs are a little
bit flakey. With a bit of a problem
reading the joysticks and
crashing at the least provocation
on the +3. But when it was
running on a Speccy+, not so
much trouble. Your own sprite
designs have to fit onto the
designs already in the machine.
For example, sprites 8a-8f are
part of the disintegration
sequence, sprite 16 is a fixed
block, sprite 17 is a poisonous
block and sprite 18 is a pushable
block. Sprite 15 is the finish
block, which you have to place in
the finish square of the map.
Shooting this sprite finishes the
game, so I'm afraid the scenario
that you had in mind for fighting
a 3-sprite dragon just went up in
smoke!
The room editor is fairly
comprehensive, but relies on a
pretty strict format. The doors
must all be in the same place,
and the wall sections are placed
for you. I can imagine the
average games designer tearing
his hair out with boredom and
frustration after a few minutes of
this. The program can't really be
used just to try something out
quickly either, 'cos you have to
design your sprites, all of them,
then save them to tape. THEN
you've got to load up the game
tape, and load your sprites in.
(That's three loads so far!) Then
you can try out your sprites, and
you won't be able to see if they
work when animated until then.
As a bit of fun,
3D Game
Maker fulfills most of its promise,
constructing 3D type games and
effortlessly whiling away hours.
But if you've got anything
remotely serious in mind, you
might be better off using a
simple graphics package and
learning Z80 machine code.
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