'Son of a gun!'
Problem? 'Yeah, Mac, I'll say
we've gotta' problem? I need a
pilot, Purple Heart and all that -
yeah another Tom Cruise you
might say ('cept he ain't born yet)
- to go on a suicidal solo
mission over Jap-land (ptui!) and
guess what? Captain Scarletjaw
has gone to London to get in the
way of commuters, talk loudly
and take pictures of the GPO
tower - that means we ain't got
nobody with an ego big enough
to go. Hey, your head's a
little on the swollen size, d'ya
fancy biting the dust - as a hero
mind - over the south Pacific in
your lil' ol' Mustang? Yo Mac!
You've gone blue as blueb'ry
moonshine. That's a pretty good
goddamn idea, now the slants
won't be able to see ya up in the
sky. Good initiative, Mac, damn
good initiative.
And that's the story: a mad
suicidal mission across crazy
enemy terrain, resisting attack
from psycho pilots - a bit
nutty really. Yes, it's another
monochrome vertically scrolling
shoot 'em up - not in space or in
the orbit of the mechanical
planet 'Sheapdro Ping' this time,
but above the clouds in down
town 'I'm gonna' wash that man
right outa' ma hair' land.
The landscape oozes
downwards (it's slow y'see) while
you, a spanking double-engined
bomber plane, cut a swathe
through attacking waves of
enemy fighters and resist
attacks from yellow aircraft
carriers. At the end of each
section there's a massive
bomber to blam out of the sky,
and then, when you reach the
end of the level, there's a mega-big bomber to blow up which is
so huge it can hardly move. To
help you in your awesome task
are the occasional extra-weapon
icons (surprise, surprise)
obtained by shooting the
occasional enemy fighter. These
add-ons can be anything from
extra-energy to double firepower
or spraying bullets. Good eh?
Well, yes and no. The
graphics are good, clear crisp
military fighter-plane graphics,
and the big-bomber is very
realistic and vivid. The scenic
'over cloud' view graphics are a
bit bland and the steady blue/white monochrome doesn't help.
The fighters move in
straightforward patterns, simple
and easy to anticipate. The only
one that gave me real hassle
was the figure-of-eight path.
But where the game really falls
down is on gameplay. Not
because the responses are
sluggish, or the enemy too fast,
but because the game is
soooooo easy. I didn't even break
out in a sweat or swear once as I
annihilated the enemy. Either
this game is a cinch or I'm an
expert gamesplayer with split-second reflexes and psychic
anticipation. Make your own
decision. And remember...
never give a Kit Kat an even
break.
| Arcade version screenshot... |

|
| Click here to view all 6 pics |
| Ratings given by other magazines |
|
|
| Info supplied by the SPOT*ON database |